Season 2 · Episode 14
Episode · Listen, read, and view credits.

The Open World Challenge
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Episode summary
Description
Join Gaia, Vi, and Téa once again in which we go into a major challenge of game design: How do you plan out your game, when you don't know what your players will do? In this episode of The Art of Play, we will tackle the challenge of building open worlds.
Who made this episode
Credits
Hosts and guests for this episode.
Production Team
- Gaia NoseworthyHost
- Vienna MunckHost
Voice Actors
- TéaGuest host
License
Creative Commons Sharealike 3.0
The Art of Play is licensed under creative commons sharealike 3.0. This means you are free to clip, derive, modify, or reupload material or paets of material, as long as you credit us and leave a link to the source. All derived content must also be released under this license.
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About this show

The Art of Play
The Art of Play is your one-stop-shop for game design discussions from the gamers themselves. From video games to TTRPGs to even board games, join hosts Gaia and Vi every week as we take fundamental game design concepts and break them down for you, so you can help us all make and play better games.
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Akasha Studios is an independent, small production team. We produce audio fiction, local news, and deep dives into unique topics almost every week. Each show is human-crafted and by people who care about their wider community.
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